Acquisition Proposition was designed and developed by the ADL CoLab to serve as a reinforcement mini game for the general acquisition process. This game leverages a “Diner Dash” style metaphor and challenges its players to appropriately identify the components of the Acquisition Milestone Process in increasingly difficult levels.
At DAU, there is one career field in particular that possesses inherent dangers. That is Contingency Contracting. These are government professionals who are deployed to various regions following a contingency event. So, how do we prepare a student to be ready to go as soon as they land in this potentially dangerous situation? By allowing them to go through the motions in a safe enviroment obviously. And thats what CSIP does. It is the precourse work for our Advanced Contingency Contracting course (DAU’s CON234), and I call it an ARG, or Alternate Reality Game. An ARG is a game that mixes gameplay with the real world. When students sign up for this course, they receive fictional orders for a deployment to Haiti, following the earthquakes that rocked that region in 2010. Students must then use media and historical information from the days following that disaster, along with current world wide web resources to put together their contingency support plan. As they all have access to the internet, this game models a real world pre-deployment that can be evaluated when they arrive at the course. Its one of my favorites and was build by UCF’s RETRO lab.
The Time Traveler game was developed as part of the Contracting career field. This game focuses on a fictional contract for a time traveling device. Players must review contracts for completeness and potential problems in order to prevent future problems with the technology that will prevent the device from being successfully developed.
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