#10 Wang, L. & Chen, M. (2012). The effects of learning style and gender consciousness on novice’s learning from playing educational games. Knowledge Management & E-Learning: An International Journal, 4(1), 63-77.
#9 Ventura, M., Shute, V., & Zhao, W. (2012). The Relationship Between Video Game use and a Performance Based Measure of Persistence. Computers in Education, (60)52-58.
#8 Gonzalez, C.; Saner, L. D.; & Eisenberg, L. Z. (2012). Learning to Stand in the Other’s Shoes: A computer video game experience of the Israeli-Palenstinian conflict. Social Science Computer View, Sage Publications.
#7 Panoutsoploulos, H. & Sampson, D. G. (2012). A Study on Exploiting Commercial Digital Games into School Context. Educational Technology & Society, 15(1), 15-27.
#6 Green, C. S.; Sugarman, M. A.; Medford, K.; Klobusicky, E.; & Bavelier, D. (2012). The Effect of Action Video Game Experience on Task-Switching. Computers in Human Behavior, (28) 984-994.
#5 Chen, Z.; Liao, C. C. Y.; Cheng, H. N. H.; Yeh, C. Y. C.; & Chan, T. (2012). Influences of Game Quests on Pupils’ Enjoyment and Goal-Pursuing in Math Learning. Educational Technology & Society, 15(2), 317-327.
#4 Smith, P. A. (2012). Cooperative Vs Competitive Goal Structures in Learning Games. A Dissertation submitted to the University of Central Florida.
#3 Sharek, D. J. (2012). Investigating Real-Time Predictors of Engagement: Implications for Adaptive Video Games and Online Training. A Dissertation submitted to North Carolina State University.
#2 Thom, J.; Miller, D. R.; DiMicco, J. (2012). Removing gamification from an enterprise SNS. Proceedings ACM Conference on Computers Supporting Collaborative Work.
#1 Andersen, E.; O’Rourke, E.; Liu, Y.; Snider, R.; Lowdermilk, J.: truong, D.; Cooper, S.; & Popovic, Z. (2012). The Impact of Tutorials on Games of Varying Complexity. Paper presented at CHI’12, Austin, TX.